So drives the player to a need to keep optimizing their build to compete against this unknown foe. If you fail too many orders they win exclsuive contracts and you lose your factory license. There is an invisible Ai ( again flavor text ) competing against you. Now time to time the colony gives product orders - and you can choose to do them or not. Early on it might be done manually, then by belt, then by train.Īs you supply it with more goods the output levels up and accepts new forms of input. There is also an Export Outpost, which you need to send the product to. They give orders on demand and you fill them. ![]() I don't know what everyone elses opinion is on the matter.įor me personally, I feel it would be nice to have a system like įor example, there is a Colony on the planet ( is not actually shown - just pure flavor text ) Once you setup a build it pretty much repeats with that same pattern.įor me personally, I feel like before it is out there should be more a driving force that forces you keep changing your builds to serve different purposes. Factorio is a great game but right now it doesn't seem to have a clear purpose besides, "Build a Rocket" and "How fast can you build a rocket"
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